Identifying and fixing usability issues for the Mario Kart Tour mobile game.
Designs should keep users informed about what is going on, through appropriate, timely feedback.
The design should speak the users' language, rather than internal jargon.
Users often perform actions by mistake and need a clearly marked "emergency exit" to leave the unwanted state.
Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform and industry conventions.
Unlike website usage, video game users don’t want things to be too easy or else it isn’t fun. Therefore, games must build features that cater to both novice and experienced users.
Interfaces should not contain information which is irrelevant. Every extra unit of information in an interface competes with the relevant units of information.
Error messages should precisely indicate the problem and constructively suggest a solution.
It may be necessary to provide documentation to help users understand how to complete their tasks.
It may be necessary to provide documentation to help users understand how to complete their tasks.
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